In the next few weeks, I’m sharing creative and academic work as part of three different Friday events in Bristol.
Pervasive Media Studio Lunchtime
Talk, Friday 28th April, 1pm
On Friday 28th April,
I’m presenting a Lunchtime Talk titled Designing
Place-Based Games. This talk will be sharing practical insights into
designing games that engage with place, drawing on findings from my PhD. However,
it will also be informed by my more recent creative projects and my earlier MA
research on creating a sense of place in video games. It will consider what
focusing on ‘place’ means for the play experience and how different design
techniques can influence these experiences across digital and non-digital
Join us online on YouTube Live, or in the Pervasive Media Studio on 28th April at 1pm. Pervasive Media Studio is located within Watershed in the city centre on Bristol’s historic harbourside.
First Friday, Pervasive Media
Studio, Friday 5th May, 5 – 6pm
First Friday is a monthly social event open to anyone. These events are somewhere between the last meeting of the week and the first event of your weekend. You might meet an artist or an engineer, a school teacher or a city leader. It is a place to connect with someone you might not otherwise meet, and hear about stuff you didn’t already know. All are welcome: from inside and outside the city, online or in the Watershed building.
Virtual Realities as Time
Travel workshop, Centre of Innovation and Entrepreneurship, University of
Bristol, Friday 12th May, 9.30am – 5pm
This workshop will bring together
speakers from the Virtual Reality Oracle
project team and from across academic disciplines and industry to explore
how users and producers of both immersive experiences and historical video
games conceive of journeying to the past.
My presentation in this workshop is titled Time Travel as Wayfinding: Assembling Past and Present in Location-based Games. Here’s a summary of what I’ll be talking about:
As a so-called ‘immersive’ media form that typically centres upon people’s live physical locations and/or actions, how can location-based games connect us to different time periods? In this talk, I chart how relationships with the past emerge through the ways designers and players of location-based games engage with place. Drawing on two location-based games I developed and tested as part of a practice-based PhD project, which both focus on historic events, I reframe the concept of time travel away from being ‘transported through time’ using immersive media. Instead, I understand it as a process of wayfinding: a propositional and intersubjective form of navigation through which people assemble impressions of a place (and its past). I show how designers and players of location-based games negotiatethe contingency and multiplicity inherent in live, physical, everyday contexts of location-based gameplay to produce diverse, complex and insecure impressions of historic scenarios. Ultimately, I suggest that the significance of location-based games as media for connecting with the past is in the relationships between navigation and narrative that are performed by designers and players. These relationships do not enable mimetic representations or experiences of the past, but create compelling opportunities for expanding and complicating notions of what went before, what exists today and how both are interconnected in place.It would be lovely to meet those with shared interests at any of these events. Do get in touch if you want any more information.