It’s finally time to talk about
what I’ve been spending nearly all of my days working on since early July, and it
feels fantastic, because I have some very exciting news to share.
On 20th October, the
opening day of the Canterbury Festival, a mixed-reality game that I have
designed and written from scratch is coming to the heart of the city centre.
The Timekeeper’s Return is an
immersive story-based treasure hunt, designed for all ages, in which players
scan QR codes to discover secrets about different locations in Canterbury’s
Cathedral Quarter.
Here is the blurb used on the
event’s promotional material, to give you an overview of what The Timekeeper’s
Return is all about, and to whet your appetite:
Layers
of history connected together, the Cathedral Quarter is a unique scaffold of
stories; seemingly timeless. But one person, one object, one moment… can change
its future forever.
When
historical researcher Dr. Mia Augustina stumbles upon an astrolabe, an antique
navigation device, she discovers that it holds a powerful secret - it can
transport her back in time.
Lured
into the labyrinth of time-travel and its perils, the astrolabe malfunctions as
Mia learns the truth of our past – threatening the future and her return. She
has a plan to recalibrate the device, but she’ll need your help.
Mia has recorded her stories from each
journey into the past using a ‘triangulation marker’ – a sticker generated by
the astrolabe with a QR code, which holds coordinates and information
about its location.
Deciphering each one will enable you to
navigate to the next, and once each triangulation marker has been scanned, the
astrolabe can guide Mia back to the present with history restored.
Have you got what it takes to help Dr.
Augustina uncover the mysteries of the astrolabe, and reveal the secrets of the
Cathedral Quarter? You’ll need a keen eye for detail and a QR code scanner
installed on a smartphone.
The Timekeeper’s Return begins at the compass in Longmarket Square. Get hunting on Saturday 20th October
in Canterbury’s Cathedral Quarter!
Everyone
who finishes the treasure hunt will receive a small reward, and also be entered
into a prize draw, with a really fantastic bunch of prizes being offered from
local businesses, including:
Tickets for a group of four to see this year’s Christmas pantomime at
the Marlowe Theatre
Meal for four at Chapter
Ray-Bans from Biggs Opticians
Champagne cream tea for two at Moat Tea Rooms
£100 gift voucher for The Chinaman
A pen fashioned from a 15th century joist extracted from the Cathedral, from Canterbury Cathedral Shop
£50 gift voucher for Antoine et Lili
£50 gift voucher for Canterbury Pottery
Meal for four at Chapter
Ray-Bans from Biggs Opticians
Champagne cream tea for two at Moat Tea Rooms
£100 gift voucher for The Chinaman
A pen fashioned from a 15th century joist extracted from the Cathedral, from Canterbury Cathedral Shop
£50 gift voucher for Antoine et Lili
£50 gift voucher for Canterbury Pottery
Canteen will also be offering a 10% discount on refreshments for all players on the day.
The hunt itself shouldn’t take much
more than an hour to complete; and as it takes place right in the city centre, it
should be easy to fit around the other events happening on the opening day of
the Canterbury Festival.
Now I’ve covered the main details
of the event, many of you reading this may not be familiar with what the
Cathedral Quarter even is, so let me explain. In the same way that Guildhall
St., Palace St., The Borough and Northgate (plus parts of Orange St. and Sun
St.) have been re-branded as The King’s Mile, The Cathedral Quarter is the name
now being given to the historic area containing Burgate and the streets that
branch of it: half of Sun St., Mercery Lane, Butchery Lane, Iron Bar Lane and
Canterbury Lane.
In my old job as an ambassador
for Canterbury Business Improvement District, I attended most of the early
meetings when the Cathedral Quarter was being established. As someone who spoke
to all the businesses in the area on an everyday basis, hearing the issues they
faced but also their energy, positivity and desire to enrich the city, I was
keen to help in any way I could to breathe new life into this part of
Canterbury.
In our efforts to define what we
wanted the Cathedral Quarter brand to represent, we started by outlining what
makes these streets so special. From a business perspective, the qualities that
make this area unique are the high proportion of independent retailers, but
also high-quality speciality products, such as the hand-made brogues at Loake
Shoemakers, chic bohemian clothing at Antoine et Lili, or fine china gifts from
The Chinaman. The service you get is personal, and those that serve you are
deeply invested in the well-being of the area, either as the business owner
themselves or as locals. Here is a recent promotional video which should give
you a flavour of what the Cathedral Quarter is all about, from this perspective.
Meanwhile, to the eye of a
pedestrian, the Cathedral Quarter is a jigsaw puzzle of different time periods
that are visible in the built environment today. Of course, it is home to the
medieval splendour of Canterbury Cathedral and its Christchurch Gate, alongside
a number of very old buildings often formerly used as inns for pilgrims. Cobbled
streets are some of the first images that come to mind. But as you walk up
Burgate towards the ring road, you begin to notice a change in the architecture
of the city. The streets between Butchery Lane and the ring road were
devastated by bombing during WWII, and the post-war reconstruction effort
embraced the modern design trends of the time, which you can see today in the
concrete and straight edges of St. Thomas’ Church Hall and the often-overlooked
building now occupied by Superdrug, which won a RIBA Bronze Award for its architecture
in 1957.
During the early Cathedral Quarter
meetings, there was a consensus that running events would be a shrewd method of
generating interest about what is happening in this segment of the city. Even
early on, the idea of a treasure hunt was suggested as an effective way for
people find out what is in the Cathedral Quarter for themselves, by encouraging
them to engage with the intriguing material landscape you can discover there.
As you can gauge from the promotional video linked above, this sensory offering
extends to the area’s businesses.
We knew any treasure hunt would
need to be something fairly easy to implement – so not too technologically
demanding – and also accessible enough for the general public. As I considered these different specifications, my focus
started to centre on QR codes. Practically, most people now own a smartphone –
or are close to someone who does – and QR code scanners can be freely installed
on these devices (many ranges now actually come with QR scanners pre-installed).
Everyone has seen these codes before and at least has an idea about what they
are.
On a creative level, I’ve always
been intrigued by QR codes because they’re so ‘in-your-face’, but
indecipherable at the same time. They act almost as portals to another
dimension, overlaying physical space with information that can only be accessed
virtually.
Over the past couple of months,
I’ve been doing a lot of research into the history of this part of Canterbury, but
not just facts or snippets of knowledge. I wanted to find stories that would
resonate with people emotionally, and particularly those that have left a
residue in the built environment. There are few more poignant experiences than
being able to see and touch something historic, knowing the depth of feeling
behind it, and the significance it has had for people’s lived experiences.
Once I’d decided for certain that
the event would be a story-based game, I settled on the concept of a
time-travelling academic for the main character, and in particular a person who
researches history. It needed to be someone who would naturally be interested
in the traces of past lives and livelihoods in Canterbury, and someone with the
passion to want to show other people what makes them fascinating. I imagined a smart,
enthusiastic female protagonist, and after some deliberation arrived at the
name Mia Augustina. It’s possible to find a few layers of meaning behind this
name, but for me the overall goal was to make it something timeless, and in
some ways cross-cultural – a name you could imagine someone having centuries
ago, or perhaps in a far-off land.
As for the means of time
travelling itself, it was quite a while later that I decided on the time
machine being an astrolabe. While developing the main plot of the story, I began
to ask myself some difficult questions about how the time travelling would
actually happen. Where would this time machine come from? Why would an
historian have one lying around, and how could they be the only person to know
about it?
I figured that it would make
sense, in the context of the story, if the device were some kind of artefact discovered
during Mia’s research, which she has kept secret. An astrolabe seemed
appropriate, again for its fantastical and timeless qualities (astrolabes were
invented in ancient times, used widely in the medieval period and are still
sought after today), but mainly for how they encapsulate the dimensions of
space and time in a single object. Among their numerous uses, astrolabes allow
you to calculate the position of stars on any given date, as well as the time
of day based on their position. These attributes also made them important tools
for navigation, as they allowed the user to work out their current latitude. I’ll
let those who are interested dig deeper into the fictional background for
themselves, but I will also say that Canterbury as a city has a long-running
and intimate connection with astrolabes which is worth looking at.
You'll note that an astrolabe symbol features at the top of this blog post, as well as
in all our advertising for the event. The graphics for all our promotional materials were
designed by my brother Sam Lowe, principal designer at SDL Residential Design, who did a superb job at creating striking iconography that
works well as a centrepiece for the event. One excellent feature of the design I should point
out is the diamond shape positioned across the circle, which can perfectly hold a single QR
code (QR codes can be scanned in any orientation). You'll be seeing more of this graphic soon!
As for the how story itself
unfolds, in the spirit of not giving too much away, all I’ll say is that the plot
advanced through each QR code ‘snippet’ follows Mia’s travels through time in
the Cathedral Quarter: the people and places she encounters, their stories, and
what she discovers about the astrolabe on her journey.
Looking back on the creative process
behind this event, I feel immensely grateful and humbled by the faith that the
Cathedral Quarter businesses and associates have put in me to lead the project.
I would warmly encourage those who take part to use this event as an
opportunity to meet the people ‘behind the cobbles’. Get to know them and hear
their stories; find out why they do what they do, and why they’re passionate
about their professions. It’s exactly the kind of people I have met through the
Cathedral Quarter that make the city such a lovely place in which to live and
work.
On a personal level, this has been a big
step for me in terms of my artistic ambitions, having been given the opportunity
to bring my ideas and imagination to such a wide public audience. I would be truly
thankful for each and every one of you who plays this game. And in particular, I
would love to hear your thoughts on the experience and what it means for you
personally.
Before I sign off, I just want to
mention that we’re going to try and run a couple of testing sessions with
members of the public before October 20th, so if you’re interested
in getting involved then please let me know.
If you have any questions about the
event itself, press/publicity, the Cathedral Quarter, or even want someone to
discuss Canterbury’s heritage and geography with, then please also get in touch.
Though bear in mind that this next month is going to be incredibly busy for me!
Pop it in your calendar, mark yourself
as ‘going’ on the Facebook event page, and share the news: The Timekeeper’s
Return is coming to Canterbury’s Cathedral Quarter, 20th October
10am – 4pm. Your journey unfolds at Longmarket Square – what secrets await?