Over the winter break I had the
challenge of completing two big pieces of coursework for my Masters. As well as
a 4,000-word essay on public space, in which I investigated the implications of
Public Space Protection Orders, I had a task that was somewhat less familiar.
This was a 3,500-word exhibition
proposal, for which I had to set out my plans for a medium-sized, six-week
exhibition on a geographical theme of my choice. Structured according to how
proposals are typically written for museums and galleries in real life, I had
to think about not only the overall concept of the exhibition, but also more
practical considerations. This included the exhibition’s layout, its contents,
educational and outreach components, the design of the panels, and the
audience.
As such, it was quite different
to the conventional academic pieces that I’m used to writing. Rather than
repackaging other people’s ideas, I had to come up with clear ideas of my own,
and a vision of how these could be practically presented to the public.
From the start I knew I was quite
keen to diverge from conventional exhibition formats, where artworks and
objects are put alongside panels that describe or give additional detail about
them. How could I make the exhibition design more engaging, powerful and
relevant?
My answer shaped the design of
the whole exhibition: turn it into a game.
Rather than simply guiding
visitors around the exhibition in a linear fashion, I wanted to challenge
visitors to discover the story of the exhibition by themselves, giving them as
little direction as possible. The visitors instead would be ‘detectives’
presented with a mystery, and the fun and intrigue of the installation would be
in the task of solving it. For those familiar with the concept of psychogeography, this approach to the exhibition replicates how psychogeographers have explored and interpreted the city. This is also a technique that has been used in exploration or 'walking simulator' video games such as Gone Home and The Vanishing of Ethan Carter, which were a big inspiration for my own game-like design.
Perhaps unusually, I came up with
this idea for the format before I even knew exactly what the topic of my
exhibition would be. Fortunately, the internet provided me with two fantastic
sources of inspiration that directed my thoughts towards my eventual subject
matter: the lives that people who migrate leave behind.
The first source of inspiration
was a TED Talk by Anders Fjellberg, a journalist who told the story of the Wetsuitman. When two unidentified skeletons in wetsuits washed up on the coasts
of Norway and the Netherlands last year, Anders and his colleague set about
finding out about their lives, retracing their journeys from homes far away to
their ultimate end in the North Sea. Their painstaking work spanning several
countries revealed life stories that we aren’t used to hearing – those of two
Syrian refugees who left livelihoods and loving families behind. Their aim? To
show that behind every human body, every statistic, every newspaper
representation, is a person with a story.
The second source of inspiration
came as a result of the recent gun attack by a couple in San Bernadino in the US. After the
attack, the couple’s apartment was opened up to journalists, leading to
numerous images appearing in the media alongside speculation about what their
household objects meant. In an effort to oppose the generalising assumptions
that people were making, however, #MuslimApartment began trending on social
media. People posted photographs of innocent, everyday objects in their own
apartments, alongside sarcastic captions suggesting what underlying terrorist motives
they revealed.
In how this trend reclaimed the humanity of Muslim immigrants
through everyday home objects, it made me consider how a similar detective
exercise in a ‘normal’ household environment could be a powerful method of
telling the less spectacular, but nonetheless significant, stories of those who
migrate that we rarely see documented.
Joining together these various
trains of thought, I designed an exploration experience in which visitors would
investigate replicas of rooms from the former homes of migrants. These would be built and
arranged according to the migrants' own stories, recorded during participatory workshops
with migrant communities.
Entitled ‘Another Life: Exploring
the untold stories of migrant lives’, the opening panel of my exhibition gives
an overview of this idea:
When people leave home to migrate, they often leave
behind stories of a life and a livelihood that rarely get told in their new
setting. Instead, we are used to hearing about ‘migrants’ in the context of
statistics and government policy. While these wider concerns are important,
they don’t teach us much about the people who migrate: fellow human beings with
family lives, hobbies, possessions, ambitions, and memories. By learning about
these details, we can begin to understand their experiences better and shed new
light on issues around migration today, whilst also recognising both the
diversity of our cultures and our common humanity.
In this exhibition, we are giving you the
opportunity to play detective. By exploring the former homes of real people who
have migrated, we want you to find out about their lives. What were their jobs?
What did their home town used to be like? Why did they leave? These are just
some of the questions you can consider as you investigate.
There are three homes to explore, each representing
a different migrant community. Inside
the rooms, you will find all sorts of everyday objects, placed as they would
have been in the original homes. You are welcome to touch, pick up, open and
use objects in the rooms, but when you are finished please leave everything in
the rooms as you found it. We also encourage you to use the tables and chairs
provided to talk with others about what you discover.
We hope that your investigations give you insight
into the intriguing hidden stories of people who live around us today in our
villages, towns, and cities, yet have left another life behind.
So in total there would be three replica rooms, each
representing a different migrant community participating in the workshops. For
each of these communities, one person’s life story would be chosen as the main
narrative, while all participants would be involved in decorating the rooms in
a culturally-sensitive way, according to their own experiences. The individual
life stories would be communicated through objects that contain a more explicit
sense of narrative. This could be letters, electronic communications, diary
extracts, and notes. As the rooms are replicas, however, all the materials
would be created or bought during the production stage – unless participants
would be willing to use relevant personal items that are still in their
possession.
This image indicates what the rough size of the replica
rooms would be, and the type of contents they would contain:
Source: http://norecipes.com/foodbuzz-24-24-24-no-menus-an-underground-restaurant-affair |
For the purposes of this exercise, we were given unlimited
access to resources for the exhibition, and freedom to choose where the
exhibition would be held – providing that it was roughly ‘medium-sized’.
I decided that my exhibition would be held in the
Contemporary Gallery of the Geffrye Museum of the Home in London. Not only
would this location provide ample space and accessibility for all of the
exhibition’s activities, but the subject of ‘home’ – and all of the material
and emotional connotations that this word has – is central to the exhibition’s
theme.
Here is my floor plan for the exhibition:
As you can see, my exhibition also has an area with tables and chairs provided for
discussion between visitors. The idea here is that people can discuss any
issues raised by the installation’s subject matter in a space free from the
biases and generalisations of the media, instead being informed by the migrants'
experiences themselves.
Additionally there are rooms where educational activities
for younger visitors could take place. Outreach is an important component of
the exhibition, and what better way for young people to learn about other
cultures and migrant experiences than by immersing themselves in the everyday
environments of these people.
Although it wouldn’t be part of the physical exhibition,
another important component of outreach would be a parallel website, where
anyone who has experienced migration anywhere in the world could tell their
story through text, images, video and sound. Ideally, these stories could be accessed
via an interactive map, so that navigating to certain locations on the map
would bring up the stories of people who have migrated both from and to the
area. This idea arose mainly from my surprise that there is no real substantial
online ‘archive’ where migrant experiences are documented, with most stories
simply being told through individual media outputs. By creating a website
dedicated to preserving these stories, it would help build a legacy for my
exhibition project, extending its impact both beyond the timespan of the
exhibition run and also beyond the location of the exhibition in London, for
those who cannot visit it in person.
_______________________________________________________________________
Another Life is an ambitious project, going well beyond the
conventions and expectations of most exhibitions. It would therefore be
difficult to organise if this were a real proposal, with a limited budget and
other institutional and practical hurdles to negotiate. However, as my lecturer
told my classmates and I, it’s a shame that there isn’t the opportunity for all
of our exhibitions to be made. Between us there were some truly exciting and
thought-provoking designs.
This is still an idea that I would love to pursue, though,
and if the right opportunity arose it would be interesting to consider how I
could develop this concept in a real-life context.
Regardless, designing an exhibition was a really worthwhile
experience, and a fantastic chance to combine my geographical interests with my
more creative impulses.
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