Thursday, 2 September 2021
RGS-IBG Annual International Conference 2021: Designing digital games as a geographical research method
Tuesday, 13 July 2021
Digital Geographies Research Group 'Work in Progress' YouTube Series
Since the beginning of this
academic year, I have been a Postgraduate Representative on the committee of
the RGS-IBG Digital Geographies Research Group (DGRG). The DGRG brings together scholars and practitioners from a
wide range of disciplines, whose work engages with the relationship between the
digital and geography.
As part of our work within the
DGRG committee, we’ve been thinking about ways we can better provide a platform
for sharing the research that is happening in our community.
One popular and successful feature
of DGRG events in recent years has been our ‘digital shorts’. These are 2 – 5-minute
videos made by researchers to give an overview of an aspect of their work.
Digital shorts have proven
particularly popular during the pandemic, as a simple and quick way to communicate
research that does not require too much work from the presenter. There were 13
shorts presented during last year’s DGRG Annual Symposium and 11 created for the DGRG-sponsored session
Digital Geographies and the Everyday at the RGS-IBG Postgraduate Forum Midterm
Conference earlier this year. Other research groups such as the Participatory
Geographies Research Group have recently even begun to use the digital short
format for their own events.
Following the utility and
popularity of the videos in these events, we considered whether we could create
an ongoing programme of digital shorts, as a way to share
the diversity of digital geographies research with a public audience on a
regular basis.
This idea has led to the launch
of our new Work in Progress series on YouTube (also linked at the bottom of this post). This series will feature digital geographers
at different career stages and from different disciplinary and methodological
backgrounds discussing a wide range of current research.
A couple of weeks ago, we
released our first digital short by Phil Jones, discussing the opportunities and challenges of
analysing VR content.
Today, our second video has been
released. Created by Jeremy Crampton, it discusses his research interests in facial
recognition technology and its implications for surveillance in urban life.
We are aiming to publish a new
digital short roughly every fortnight from now on.
In the meantime, if you’re interested in hearing more about digital geographies research, you’re in luck. Our annual symposium ‘Where Next for Digital Geographies? Pathways and Prospects’ is taking place online this Wednesday 14th July and is completely free to attend. You can find the full programme and Eventbrite page to book your ticket here.
Monday, 3 May 2021
Making The Gates to Dreamland: Future Directions
---------------------------
On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our surroundings figuratively, through imagination and motion, can connect us to different places, times, stories and circumstances, finding resonance within our own lives.
Set around the boundaries of the Dreamland amusement park in Margate, it tells the story of Italian scientist Galileo Galilei’s journey towards publishing his final book – one that would change the study of science forever. It imagines the obstacles he faced, under house arrest with his eyesight and health failing, and the changes in perspective that entailed.
In this series of blog posts, I’m delving into how The Gates to Dreamland was made, discussing how my contribution to A Different LENS came about, how the design of the project evolved, ideas and inspirations, research and planning, writing the script, how I created the audio, and how this project connects to my other work.
More information on how you can try The Gates to Dreamland for yourself is at the bottom of this post.
----------------------------
When I first agreed to get involved with A Different LENS, I was approaching my contribution as a side project to my PhD research.
Indeed, I had only just launched Canterbury in 3 Words – a project made specifically in response to my PhD research questions – when I received the brief for A Different LENS. The latter was therefore my opportunity to keep the creative juices flowing, connect with other artists and gain experience in producing another kind of locative digital media art, alongside my PhD work.
It wasn’t until late in the
development of The Gates to Dreamland when I realised that my contribution to A Different LENS had
been answering those same PhD research questions all along, albeit from a different
angle.
The Gates to Dreamland was
fundamentally concerned with the processes through which places become
meaningful to us. And being a form of playful locative media that tells a story, I
found myself making many of the same considerations as I had done for other
projects during the PhD.
These included how to account for the diverse things and processes that make places what they are; how to manage the difficulties of
designing for physical locations that can change without warning; and how
to make interacting with places using locative and playful media something
that is evocative and interesting.
The project seemed too relevant
not to incorporate into my PhD research.
So once The Gates to Dreamland
launched, I began considering what kinds of material I could gather and
analyse to produce useful findings I could write about in my PhD thesis.
Fortunately, I am pretty rigorous
when it comes to documenting the process behind any creative work I do. I
already had numerous design documents, notes and other original files that I
could use in my analysis.
But I knew it would also be
valuable to discuss the work with other people, to gauge their responses to the
project and its relationship with place.
I identified two groups of people
who I felt could provide important insights: collaborators in A Different LENS
who tackled the same design brief as me, and
members of the public who were willing to test the audiowalk and give me
feedback.
Opportunities to talk with some
of the other contributing artists arose after the opening of A Different LENS
for Margate NOW 2020. The project was featured in Sound Walk September, an
annual global festival held online to celebrate audiowalks, and as a result we
were invited to host a ‘café’ event with Walk Listen Create. We ran this as a ‘Long
Table’, where all of the participating artists spoke about their projects
as if talking at a dinner party, while attendees could openly ask questions and
discuss the work with us.
After this more performative
event, a group of us then took part in an ‘after party’, where we chatted with
each other about how we found the process of taking part in A Different LENS. This
allowed me to ask each contributing artist more targeted questions about their
experiences in responding to the project brief.
Alongside this group discussion, I organised a separate
conversation with the project curator Elspeth Penfold, who incidentally also
wanted to interview me about A Different LENS for her MA research. In the end,
the 90-minute discussion we shared left us both with plenty to work with.
As for feedback from people actually
trying The Gates to Dreamland, over November and December 2020 I ran a handful
of tests with some really great people who volunteered to take part. Due to the
pandemic, all of these people participated online using Streetview, with the A
Different LENS webapp open on a separate browser tab. After completing the
walk, I then interviewed the testers for 30 minutes about their experiences.
I’m pleased to say that the
feedback I’ve received so far has been very positive. It was heartening to hear
all the connections the testers identified between the areas around Dreamland
and the events described in the audio diaries, which were based on Galileo’s
life in 17th-century Florence. They picked up on lots of the key
themes and ideas I wanted to explore in the work and praised the writing for
being engaging and evocative. The testers were also complimentary about my
voice performances and the audio quality in general.
Alongside this positive feedback,
I was grateful to get some constructive comments that could help to shape the
future of The Gates to Dreamland.
There were some useful
suggestions of small technical changes that might improve the experience for
different kinds of participants, such as raising the overall volume of the
audio for those without headphones. Many of these ideas were tweaks that can be
made relatively easily.
However, the testers also offered
some interesting thoughts on how remote participation in the walk via
Streetview could be developed further.
I was fully aware before testing
that the online-only version of the walk was not a seamless experience. The
Gates to Dreamland was primarily designed to be completed in Margate, so
simulating the walk via an internet browser was always going
to be a compromise.
The testers still found the
format effective, though, and wondered whether there could be an opportunity to
make a more bespoke online version of the walk.
This would likely involve
integrating the audio diaries and navigation via Streetview into a single
platform, creating a single, accessible place (e.g. website or app) where
people anywhere in the world could access the walk online at any point in the
future.
It was also suggested that the
online version of the walk could include ambient sound and/or music. This is something
I would’ve liked to do for the original version if I had more time, and is certainly a feature I’d be interested in working on for any future versions.
While writing my PhD thesis will
prevent me from working further on the project over the coming months, I’ll
certainly be thinking about what options are available to take these ideas
further.
In the meantime, I’d still be
delighted if anybody reading this wanted to try the current online version of
The Gates to Dreamland.
To do this, visit the A Different
LENS map here and find the
blue pin titled ‘The Gates to Dreamland’, with ‘1 of 6’ as a subheading. This
is the start of the walk, and the pink pins that lead from it show the route you
need to follow.
Then, open up the link here
in a separate tab. This is the starting point for the walk in Streetview.
Each point of the audiowalk is
located by one of Dreamland’s gates. When you reach the next gate on the walk
in Streetview, navigate back to the A Different LENS map and click on the
relevant pin to play the audio for that location. Try to stay in Streetview as
much as you can on the walk, but there may be times when you need to check that
you’re at the correct location by switching to satellite view and comparing
with the A Different LENS map.
The walk should take about 30
minutes to complete.
If you do try it and have any
feedback you’d be willing to share, do send me an email using the contact
information on my About page.
Before I wrap up, I’m delighted
to tell you about one special piece of positive feedback relating to this
project.
In January, we learnt that A
Different LENS received an honourable mention at the Sound
Walk September 2020 Awards! In total, there were 50 different soundwalk
projects that were submitted to the event, which were narrowed down to a
shortlist of 13 for the awards. To not only be shortlisted but also to receive
an honourable mention is a huge credit to everyone involved in the project, and
it made me very proud to have contributed myself.
--------------------------
To finish off this series of
posts exploring how The Gates to Dreamland was made, I’d just like to thank a
few people who made all of this possible.
First and foremost, Elspeth Penfold, for her
sterling work in curating A Different LENS and for inviting me to contribute to
the project. I’ve mentioned all the different jobs Elspeth took on in this role
previously, but I can now add organising the post-launch events and chatting
with me about her curation of the project to the list.
I’d like to thank the other
artists who contributed to A Different LENS for their valuable advice, ideas
and the numerous conversations we shared that have helped me to make – and make
sense of – The Gates to Dreamland.
Thank you to Arts Council
England, Margate NOW, Kent County Council and the Margate Bookie for funding
and supporting A Different LENS.
And finally, many thanks to those
who have tested The Gates to Dreamland and taken the time to share your
impressions with me. Your contributions have been a huge help for my PhD
research, and will help to shape how the project develops in the future.
Monday, 26 April 2021
Making The Gates to Dreamland: Mapping Between Worlds
---------------------------
On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our surroundings figuratively, through imagination and motion, can connect us to different places, times, stories and circumstances, finding resonance within our own lives.
Set around the boundaries of the Dreamland amusement park in Margate, it tells the story of Italian scientist Galileo Galilei’s journey towards publishing his final book – one that would change the study of science forever. It imagines the obstacles he faced, under house arrest with his eyesight and health failing, and the changes in perspective that entailed.
In this series of blog posts, I’m delving into how The Gates to Dreamland was made, discussing how my contribution to A Different LENS came about, how the design of the project evolved, ideas and inspirations, research and planning, writing the script, how I created the audio, and how this project connects to my other work.
More information on how you can try The Gates to Dreamland for yourself is at the bottom of this post.
----------------------------
The final stage in making The Gates to Dreamland was uploading all the materials for the audiowalk to the A Different LENS map, hosted on a webapp called CGeoMap.
By this point many of the other A
Different LENS projects had already been uploaded, and I was able to see how
their content was displayed. It was inspiring to find such a treasure trove of
media types on the map, including images, audio, text, video and links to
external websites, with each entry combining these in different ways to make connections
between works by visually-impaired authors and places in Margate.
I knew that I wanted my entries
to remain focused on the spoken diary extracts I had recorded. But seeing the other map
contributions did make me consider what might or might not be interesting to include
as additional relevant information. I briefly flirted with the idea of
summarising or linking to some of the materials I found during my research on
Galileo’s life, which I’ve highlighted throughout this blog series.
In the end, I decided that the
only content I would include alongside the audio would be a single image for
each pin on the map. I wanted users to be as engaged as possible with the spoken
diary extracts and their surroundings, rather than feeling the need to spend much
time looking at their phone screens.
By sticking to a single iconic
image for each pin, the images would help users to easily distinguish between
the different entries, which are situated fairly close to each other. I was
also able to use the image titles and captions to give little leads to follow,
for anyone who wanted to delve deeper into the life of Galileo and the events
described in the audiowalk.
The images I chose for each entry
all related to an element of the subject matter described in that diary extract.
For example, the opening entry includes a present-day image of Galileo’s former
villa in Arcetri, Florence, to contextualise what you hear about the building.
This then also guides interested listeners to the knowledge that the villa still
stands today.
Another example is the portrait
of Vincenzo Viviani in the entry where his character is introduced, with a
caption explaining how he remained a disciple of Galileo for the rest of his
life. Those who were curious could then do their own research, if they wished
to find out exactly how Viviani devoted himself to his former master’s studies.
![]() |
| The map entry introducing Vincenzo Viviani, viewed on PC |
The one entry that did contain
more than just the diary audio and image was the opening entry, which needed
some text to introduce the walk and provide guidance as to how my series of
entries worked. Because the character limits for sections of text in CGeoMap
were quite narrow, I needed to provide this scene-setting and guidance as concisely
as possible, but still convey all the necessary information clearly so that
anyone could understand.
Fortunately, I was able to get a
couple of people who had no prior knowledge of the project to read over what
I’d written, advising me on how I could make the text more understandable on
first view.
![]() |
| The opening entry of The Gates to Dreamland, viewed on PC |
In the spirit of clarity, I also decided to number each of the walk’s entries in their subtitles: ‘1 of 6’, ‘2 of 6’ etc. Unlike some of the other collections of entries on the map, my walk was linear, with the user’s agency coming from the connections they draw between the events in the story and what they observe in the appropriate locations, rather than the order they piece together the story’s events. Numbering the entries would clearly indicate which comes next, how many were left to listen to at any given point and whether an entry had been missed by the listener.
This clarity was doubly important
for my walk, as only the first of my six map entries would be visible to those
accessing the map via smartphone in Margate. I decided that the remaining
entries should only appear on the map when the user got to within 40 metres of
the correct location.
This provides a basic ‘treasure
hunting’ mechanic when doing the walk in person; encouraging participants to pay
closer attention to their surroundings by asking them to find Dreamland’s gates
for themselves. Attention to detail is important for the broader experience of
the work, as the audio diary scripts make numerous references and figurative
connections to things participants encounter when navigating in Margate.
With all these decisions made, the
final task was to map my entries.
To make the process of adding the
A Different LENS entries to CGeoMap smoother, it was decided that project curator
Elspeth Penfold would upload all the materials rather than each individual
participating artist.
So once all the content for each
of my map entries was finalised, I had to create a document outlining in
precise detail exactly where each map pin should be situated (GPS coordinates),
what content should be attached to them (titles, subtitles, images, captions,
audio files and text – clearly distinguishing between modules, titles and file
names) and how this content should be organised.
Elspeth was very efficient with
the upload process. After a little back-and-forth to address some small
formatting issues, everything was where it needed to be and looked how I wanted
it to look.
The Gates to Dreamland launched
publicly on 25th September 2020, with the opening of Margate NOW Festival, for which A Different LENS was one of the featured projects.
I’ll finish this series of blogposts by talking a little bit about the public reaction to A Different LENS, the
future of The Gates to Dreamland and how it connects to my PhD research on
location-based games and site-specific storytelling.
----------------------------
How to try The Gates to Dreamland from home
The Gates to Dreamland is primarily designed to be experienced by walking at the relevant sites in Margate. When you load the A Different LENS map on mobile, only the first of my six entries is visible on the map, and you must discover the remainder by finding the rest of Dreamland's gates in person.
However, you can try a version of The Gates to Dreamland for yourself online via PC/Mac (this is the only way to access all six points of the audiowalk without being in Margate).
To do this, visit the A Different LENS map here and find the blue pin titled ‘The Gates to Dreamland’, with ‘1 of 6’ as a subheading (it is the most southerly blue pin in the main cluster). This is the start of the walk, while the pink pins that lead from it show the route you need to follow. Read the introduction and instructions that appear when you click on the pin.
Then, open up the link here in a separate tab. This is the starting point for the walk in Streetview.
Each point of the audiowalk is located by one of Dreamland’s gates. When you reach the next gate on the walk, navigate back to the A Different LENS map and click on the relevant pin to play the audio for that location. Try to stay in Streetview as much as you can on the walk, but there may be times when you need to check that you’re at the correct location by switching to satellite view and comparing with the A Different LENS map.
The walk should take about 30 minutes to complete. Think about the relationships between the words you hear and what you can see in Streetview.
If you do try it and have any feedback you’d be willing to share, do send me an email using the contact information on my About page.
Tuesday, 6 April 2021
Making The Gates to Dreamland: Recording and Editing
---------------------------
On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our surroundings figuratively, through imagination and motion, can connect us to different places, times, stories and circumstances, finding resonance within our own lives.
Set around the boundaries of the Dreamland amusement park in Margate, it tells the story of Italian scientist Galileo Galilei’s journey towards publishing his final book – one that would change the study of science forever. It imagines the obstacles he faced, under house arrest with his eyesight and health failing, and the changes in perspective that entailed.
In this series of blog posts, I’m delving into how The Gates to Dreamland was made, discussing how my contribution to A Different LENS came about, how the design of the project evolved, ideas and inspirations, research and planning, writing the script, how I created the audio, and how this project connects to my other work.
More information on how you can try The Gates to Dreamland for yourself is at the bottom of this post.
----------------------------
Preparation
Once the script for The Gates to
Dreamland had been written, the process of recording and editing the audio
diary extracts was surprisingly swift.
I was fortunate that I already
owned the necessary equipment to make high-quality voice recordings from home.
This simply consisted of a condenser microphone, a stand and clamp to keep the
microphone steady, a pop filter to eliminate the distortion from plosive sounds
in my speech, and my laptop where the files were recorded. Windows has an
in-built voice recorder which is perfectly capable, and the files it generates
can be imported into audio editing software.
![]() |
| My recording setup |
For each of the six diary
extracts, I decided to record three full takes. I could then use the editing
software to select the best bits from each recording and merge them together
into a single track to upload for each entry on the A Different LENS map.
I use Audacity for audio editing. It’s
excellent, open-source software that is freely available online for all
operating systems. The basics of importing/exporting files, copying/pasting,
recording, cutting, zooming and playback are all very intuitive for regular PC
users. Many more complex functions are also possible, with plenty of guidance
available online.
However, before any recording or
editing was done, one consideration I had to make was the 5MB file size limit
for audio that could be uploaded to CGeoMap, the webapp which hosted the A
Different LENS map entries.
From other map entries already
uploaded, I could see that there were audio clips that far exceeded the length
mine would be. But the limit did make a small difference when it came to the
quality of the final files that would be uploaded, as I had to export my files
in Audacity to MP3 at a ‘standard’ quality of 170-210 kbps to ensure they
remained within the 5MB limit.
Voice acting
After the technical needs of the
recording were sorted, one of the most daunting – yet ultimately rewarding –
experiences in this creative process was taking on the role of a voice actor.
Originally, I had toyed with the
idea of finding someone with experience in voice performing who could
conceivably replicate the voice of a man in his 70s. But with the project
deadline approaching ever closer, and not having the money or contacts to hire
a voice actor, I decided that I’d attempt the narration myself.
I sought out as much advice and
guidance as I could before I made the recordings.
A couple of the other artists
contributing to A Different LENS shared their words of wisdom during our
regular Zoom calls, including speaking somewhere where you can see your
reflection, and over-enunciating your words.
Online, I also found plenty of
tips for beginner voice actors relating to breathing, posture, warming-up
exercises and practising. I found it particularly helpful to record myself when
practising, so I could identify the points in the script where I’d have a tendency
to mumble, or where I could afford to take breath.
I’ve mentioned previously in this
series of blog posts how I drew inspiration from the video game Dear Esther, in
how its narration evocatively connects distant places, times and characters. As
well as learning from the game’s script-writing, I was inspired by the performance
of its narrator, Nigel Carrington.
Carrington had also performed in
a beautiful soundwalk called Fields
Were the Essence of the Song (incidentally also made by Jessica Curry and Dan
Pinchbeck, the creators of Dear Esther), which was another key touchstone for
The Gates to Dreamland. It is described as a ‘site-specific soundtrack to a
film which does not exist, one which is created by the ever-changing
relationship of the listener, formed by their self-steered journey, around the
environment’.
I listened carefully to audio from
both of these works to pick out voicing techniques Carrington used.
One of the most noticeable
features, I found, was how he varies the pitch in his voice throughout sections
of speech; much more than anyone would in everyday conversation.
Lowering the pitch at the end of
a phrase gives it the quality of a remark – an observation or expression of
something inevitable. Adding a roughness to this kind of phrasing gives it the
quality of a sigh. While raising the pitch perhaps indicates a sense of
surprise, or that there is something notable you should pay particular
attention to.
As the speech navigates these
contours of expression, the recording takes on a sort of melody that leads the
listener along a thread of individual thought; drawing you into the headspace
of the character being narrated.
Thinking about my voice performance
in this way subsequently affected how I edited the script I wrote.
One technique I found
particularly effective in Fields Were the Essence of the Song and Dear Esther was
the use of short sentences with very few conjunctions. Paying close attention
to the words made me acutely aware of how every moment you spend using words
that don’t paint a picture, you’re gradually drawing the listener out of the
world into which you’re inviting them.
Having learnt from these examples
and having sought as much guidance on voice performing as possible, I finally recorded
all 18 takes (three for each diary entry) over a couple of hours, in order from
the first to the final diary entries.
I took plenty of sips of water
throughout, and short breaks between each entry, but it still put a noticeable
strain on my voice. Fortunately, my gradually thinning speech was appropriate
as I moved towards narrating the later diary entries, which describe events
that happened as Galileo has become older and more unwell.
Editing
Once all the takes were recorded,
I listened back to them very carefully for each point of the walk. I created a
document in which I colour-coded the script according to which take I thought sounded
best for each line (sometimes even more fine-grained than that, if there were
enough pauses to make a clean cut when editing).
This document then guided the
editing process. Editing mostly consisted of importing the three recordings for
each location side by side as separate tracks in Audacity, then cutting and
pasting the relevant sections from each into a single final track.
![]() |
| A screenshot taken during editing of the third recorded diary entry |
I was particularly attentive to the pacing of each piece of audio. I wanted to ensure I gave listeners enough time to reflect on the words they heard and their observations at each site, curating a listening experience that was mindful and atmospheric. This meant focusing on the pauses as much as the recorded speech.
I was able to easily adjust the
length of pauses between each section of speech by cutting and pasting ‘silent’
sections of the track. In most cases, this involved lengthening the gaps to
enhance opportunities for reflection. I also tried to ensure that pauses were of
roughly equal length, to create a consistent rhythm that might help participants
attune with the words of the script.
Once each final track was
complete, the final stage of editing was reducing the background noise picked
up in the recordings. Condenser microphones are very sensitive, meaning that
even in quiet locations faint sounds will be picked up (the bulk of mine came
from my laptop’s fans).
Thankfully, Audacity has a noise
reduction tool that I’ve always found very effective. The way it works is that
you select a ‘silent’ portion of the track (i.e. that only contains background
noise) and feed it into the tool. The tool will then filter out sound from the
track that matches the profile of the background noise sample, which is
particularly effective when the noise in question is relatively constant, like
my laptop’s fans.
You can adjust the sensitivity of
the noise reduction to match your needs, as in some audio projects you may want
a degree of ambient sound to remain. In my case, I wanted as little noise as
possible, because I wanted the ambiance of the listening experience to come
from sounds in Margate that listeners would hear in situ, rather than those
from my living room.
After this stage was complete, I
was left with six very clean, detailed audio tracks that effectively captured
the nuances of my voice performances.
Editing was painstaking, precise
work that involved a lot of tinkering and repeated listening back, but
ultimately was a fairly swift process, only taking a day or two.
The next post in this series discusses
the process of curating each recorded diary entry into an entry for the A
Different LENS map.
----------------------------
How to try The Gates to Dreamland from home
The Gates to Dreamland is primarily designed to be experienced by walking at the relevant sites in Margate. When you load the A Different LENS map on mobile, only the first of my six entries is visible on the map, and you must discover the remainder by finding the rest of Dreamland's gates in person.
However, you can try a version of The Gates to Dreamland for yourself online via PC/Mac (this is the only way to access all six points of the audiowalk without being in Margate).
To do this, visit the A Different LENS map here and find the blue pin titled ‘The Gates to Dreamland’, with ‘1 of 6’ as a subheading (it is the most southerly blue pin in the main cluster). This is the start of the walk, while the pink pins that lead from it show the route you need to follow. Read the introduction and instructions that appear when you click on the pin.
Then, open up the link here in a separate tab. This is the starting point for the walk in Streetview.
Each point of the audiowalk is located by one of Dreamland’s gates. When you reach the next gate on the walk, navigate back to the A Different LENS map and click on the relevant pin to play the audio for that location. Try to stay in Streetview as much as you can on the walk, but there may be times when you need to check that you’re at the correct location by switching to satellite view and comparing with the A Different LENS map.
The walk should take about 30 minutes to complete. Think about the relationships between the words you hear and what you can see in Streetview.
If you do try it and have any feedback you’d be willing to share, do send me an email using the contact information on my About page.
Sunday, 21 March 2021
Making The Gates to Dreamland: Script-writing and Wayfinding
---------------------------
On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our surroundings figuratively, through imagination and motion, can connect us to different places, times, stories and circumstances, finding resonance within our own lives.
Set around the boundaries of the Dreamland amusement park in Margate, it tells the story of Italian scientist Galileo Galilei’s journey towards publishing his final book – one that would change the study of science forever. It imagines the obstacles he faced, under house arrest with his eyesight and health failing, and the changes in perspective that entailed.
In this series of blog posts, I’m delving into how The Gates to Dreamland was made, discussing how my contribution to A Different LENS came about, how the design of the project evolved, ideas and inspirations, research and planning, writing the script, how I created the audio, and how this project connects to my other work.
More information on how you can try The Gates to Dreamland for yourself is at the bottom of this post.
----------------------------
One of the overriding resonances
I detected in Galileo’s story was the feeling of enclosure and inaccessibility.
Galileo was under house arrest
for the duration of his time writing Two New Sciences; an experience of
confinement that recent lockdowns have only briefly exposed us to. Losing his
sight at the same time ‘confined’ him further, in a different sense; altering
his ability to perceive the world beyond him.
Along the route between Dreamland’s
gates, I used the words of my script to draw attention to moments of enclosure
in the listener’s journey through the physical environment.
At the opening gate, between the metal bars, the sight of Dreamland’s Helter Skelter is visible in the distance. The words from the first scripted diary entry imagine how Galileo’s first action, upon returning to his villa marshalled by armed guards, was to climb straight to the highest window of the house. Here, he gazes upon the familiar view of a tower on a hill (though I do not name this, it would have been the Torre del Gallo in Arcetri), but his sight problems render the view inaccessible.
Here, the listener is invited to draw a connection between the inaccessibility of Dreamland’s landmarks and that of Galileo, in being house-bound and increasingly visually impaired.
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| The Torre del Gallo in Arcetri, Florence |
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| Dreamland's Helter Skelter |
In this early stage of the
experience, you walk along a road often busy with car traffic and lined with terraced
housing. As you stand beside a seemingly unbreachable metal gate, the words
in the audio diary bring attention to these elements of your surroundings that
convey a sense of being squeezed in.
This continues as you descend down the hill, still confined by terraced housing but with widening
space visible in front, creating the sense of being funnelled down the
street towards an opening. At this point in the scripted diary entries, while Galileo
is still very aware of the limitations he faces, there is a feeling of progress
being made as he begins to chart his plans for writing Two New Sciences.
As the walker’s perspective briefly widens, another key theme of the work is illuminated: the opportunities for growth, creativity and imagination that restriction can entail.
With the view opening out onto the usually busier area around
Dreamland’s car park, Galileo describes the encounters he has with numerous visitors
to his home. Vincenzo Viviani, who would become Galileo's student assistant, is highlighted as a key figure; and Galileo
describes a clarity and order that emerges from the chaos of his cluttered and
busy home life. In an ironic yet symbolic twist of fate, this is the time when Galileo loses
his sight completely.
Up to this point in the work, multiple references are made to plants and weeds, which can be seen in many areas around the outskirts of Dreamland.
I was drawn to the image of his garden being gradually being overtaken by weeds as he committed himself to writing his book, while his view outside to the garden would have become increasingly obscured. There is an interesting parallel here between his intellectual growth and his body being overtaken by its own ‘weeds’ mentioned in the scripted diary extracts: his loss of eyesight and worsening arthritis.
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| A courtyard garden at Galileo's former home in Arcetri, Florence |
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| Weeds near the entrance to Dreamland's car park |
Aside from Galileo’s physical
condition, the writing of Two New Sciences would certainly have been
worrisome endeavour. All of Galileo’s publications had been banned under order
of the Catholic Church, and being under house arrest with armed guards lurking
meant that anything potentially illicit would have had to be kept very
secretive.
Later on in the walk, you navigate a narrow back-street with tall buildings on one side and a high fence on the other; a road apparently used most often for delivering and loading goods. It’s a place evidently not designed for you to dwell in.
Here, the words in the audio diary draw
comparisons between this discomfort and compression you feel when physically walking and
Galileo’s own anxiety, as he prepares to release his illicit work out into the world.
In the words of the audio, ambiguous references are made to objects like CCTV cameras, back entrances, invisible onlookers and hidden doorways in the audiowalk's Margate locations, which become symbols of these themes of surveillance and secrets, ‘front stage’ and ‘backstage’.
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| Streetview image of Hall by the Sea Road, Margate |
Ultimately, though, Galileo’s
story is one of his work transcending the confined spaces and times in which he
lived. As a form of epilogue to the events leading to the publication of Two
New Sciences, I chose to set a sixth and final scene on Margate beach.
Here, the view over the sea to the horizon, the coastal breeze, sound of road traffic and sensation of sand under your feet are called upon in the script as symbols of this transcendence: the passing of time, movement between distant places, and the power of imagination and motion to connect everything.
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| Margate beach |
These are just some of the intricate, enigmatic connections that the audiowalk’s script draws between the landscapes of Dreamland in the 21st century and Galileo’s life in 17th-century Florence.
Alongside these broader themes of
enclosure, inaccessibility, creativity, growth, surveillance, secrets, motion
and imagination, there are many other moments when individual details along the
route of the walk are called upon to create figurative, symbolic links between
events in Galileo’s life and your immediate surroundings.
I won’t name these explicitly as
they are designed to be stumbled upon to achieve their effect. But hidden in
the script are references to particular signage, graffiti, road markings,
security infrastructure, photographs, historic wall lettering, paving, and a
familiar Margate sound.
A final feature of the script
worth noting is the series of dates associated with the diary entries
you find. You’ll notice that no numbered days are given, only named dates such
as ‘Ash Wednesday’, ‘Pentecost’ and ‘Epiphany’.
In historic records, none of the events described in Galileo's story have exact dates. Usually only years are given, and occasionally times of year.
This ambiguity gave me the
licence to choose dates within a rough timescale that reflect the symbolic significance
these events had within Galileo’s life. In particular, these are all
important dates on the Christian calendar. This was a nod to the fact that
Galileo was a Catholic, who did not see his scientific findings as incompatible
with his faith.
I also figured that a 21st-century listener would struggle to form any kind of impression from a specific date like ‘August 12th 1635’, while these holy days still have importance today. More curious listeners might recognise this level of detail in the work and choose to investigate further, also becoming more alert to other subtle, intricate features of the work.
The next post in
this series discusses how I narrated the scripted diary entries, recording the audio
and editing it to upload to the A Different LENS map.
----------------------------
How to try The Gates to Dreamland from home
The Gates to Dreamland is primarily designed to be experienced by walking at the relevant sites in Margate. When you load the A Different LENS map on mobile, only the first of my six entries is visible on the map, and you must discover the remainder by finding the rest of Dreamland's gates in person.
However, you can try a version of The Gates to Dreamland for yourself online via PC/Mac (this is the only way to access all six points of the audiowalk without being in Margate).
To do this, visit the A Different LENS map here and find the blue pin titled ‘The Gates to Dreamland’, with ‘1 of 6’ as a subheading (it is the most southerly blue pin in the main cluster). This is the start of the walk, while the pink pins that lead from it show the route you need to follow. Read the introduction and instructions that appear when you click on the pin.
Then, open up the link here in a separate tab. This is the starting point for the walk in Streetview.
Each point of the audiowalk is located by one of Dreamland’s gates. When you reach the next gate on the walk, navigate back to the A Different LENS map and click on the relevant pin to play the audio for that location. Try to stay in Streetview as much as you can on the walk, but there may be times when you need to check that you’re at the correct location by switching to satellite view and comparing with the A Different LENS map.
The walk should take about 30 minutes to complete. Think about the relationships between the words you hear and what you can see in Streetview.
If you do try it and have any feedback you’d be willing to share, do send me an email using the contact information on my About page.
Monday, 8 February 2021
Call for Papers: Digital Geographies and the Everyday
RGS-IBG Postgraduate Forum Midterm Conference, 19th – 23rd April 2021
Date and time: Thursday 22nd April 2021, 1500 –
1700 BST, via Zoom
Sponsored by the Digital Geographies Research Group (DGRG)
As digital technologies have become increasingly and unevenly entangled
in everyday life on a global scale, so has their influence on the everyday
phenomena we might participate in and choose to study as geographers. The
Covid-19 pandemic has thrown into sharp relief the ways digital technology can
shape what we research, how we do research and how we share
research, perhaps more than we might have intended. Inequalities in everyday access
to digital tools can create ‘digital divides’ at both local and global scales, while
the diverse application of digital technologies has influenced a wide
range of cultural practices across the world. These may be mundane, creative,
ethically problematic, violent, innovative – sometimes many of these words at
once, and others besides.
This centrality of the digital to today’s geographical praxis has
been illustrated evocatively by Ash, Kitchin and Leszczynski (2016), who have
charted the current ‘digital turn’ as one provoked by engagement with
geographies through the digital, geographies produced by the
digital, and geographies of the digital. With this same broad scope, we
invite proposals for digital shorts (videos summarising research in 2-5
minutes) that engage with a range of everyday geographies through, produced by,
and of the digital.
Topics may include, but are not limited to:
· Research methods involving digital technology
· Creative practices using digital technology
· Digital infrastructures
· Regional digital geographies – particularly perspectives from the
Global South
· Forms of digital labour
· Digital technologies, health and wellbeing
· Digital arts and entertainment
· Digital access and digital divides
· Social media and sharing (dis)information online
· Forms of digital mapping
The digital shorts will be pre-recorded by participants and then watched live on Zoom during the session, followed by questions and discussion. The format of the discussion will be decided once we have received submissions.
Please submit abstracts of no more than 250 words to Jack Lowe (jack.lowe.2017@rhul.ac.uk) and Daisy Curtis (d.curtis@exeter.ac.uk) by 5th March 2021.









